I just want to make sure I spend time using the right version of Blender/zmod, if one is more compatible than the other with the Blender -> ETS2 process. That would be simple in Max, or even Maya for that matter. So all I should need to learn, is how to unwrap the UVs of the second side and move them to the correct part of the new texture. stable version DropBox ZModeler (3.1.5 Build 1167) bittorrent thepiratebay stable toshiba ZModeler (3.1.5 Build 1167) k2s indian work version ZModeler 3.1.5 Build 1167 turbobit ipad windows 32 bit free ZModeler 3.1.5 Build 1167 gigabyte null DropBox free ZModeler filehippo lenovo get ZModeler 3.1. The whole process should be simple enough, import model, expand the texture to cater for the second side (as the UV co-ords should remain relative to the top of the texture, they should remain intact), unwrap UVs and position them in the new texture, export the model. Max is what I know, and it's difficult switching to something like Blender/zmodeler, when you're used to Max. The latter option seems like far too much effort for what should be a simple task. I have already installed zmodeler3, and removed it after about an hour, because I couldn't cope with the input method, but if I want to create these trailers, then I'm either going to have to suffer with it, or find some way of doing Max -> Blender exporting. I have been thinking about creating 2-sided trailers so that I can skin them properly, should I be looking at Blender 2 or zmodeler3 for doing this?
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